Artificial development

Results: 376



#Item
21Artificial intelligence / Learning / Machine learning / Statistical classification / K-nearest neighbors algorithm / Optical character recognition / Workflow

Development of an adaptive optical music recognition system within a large-scale digitization project Michael Droettboom and Ichiro Fujinaga Peabody Conservatory of Music

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Source URL: www.music.mcgill.ca

Language: English - Date: 2000-06-14 21:39:15
22Technology / Science and technology / Computational neuroscience / Information technology / Science / Artificial intelligence / Cybernetics / Information and communications technology / Ambient intelligence / Intelligence / Information and communication technologies for development / Draft:NIGERIA ICT FEST

Study Group concerning the Vision of the Future Society Brought by Accelerated Advancement of Intelligence in ICT “Report 2015” (Released on June 30, Abstract) The rapid development of Information and Communic

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Source URL: www.soumu.go.jp

Language: English - Date: 2015-10-28 03:51:06
23Psychology / Cognition / Cognitive science / Behavioural sciences / Computational linguistics / Computational neuroscience / Language acquisition / Referring expression generation / Artificial neural network / Vocabulary development / Pragmatics / Reason

Reasoning About Pragmatics with Neural Listeners and Speakers Jacob Andreas and Dan Klein Computer Science Division University of California, Berkeley {jda,klein}@cs.berkeley.edu

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Source URL: arxiv.org

Language: English - Date: 2016-04-04 20:39:56
24Artificial intelligence / Systems science / Computer science / Sarit Kraus / International Conference on Autonomous Agents and Multiagent Systems / Multi-agent system / Intelligent agent / Agent-based model / Software agent / Milind Tambe / Autonomous Agents and Multi-Agent Systems / IJCAI Computers and Thought Award

SARIT KRAUS Curriculum Vitae www.cs.biu.ac.il/~sarit Research Interests : The development of intelligent systems, human-agent (including robots) interaction, multi-agent systems, social networks.

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Source URL: u.cs.biu.ac.il

Language: English - Date: 2016-05-23 05:59:06
25Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection

LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
26Computer vision / Artificial neural networks / Robot kinematics / Child development / Grasp / Pose / Robot end effector / Robotics / Degrees of freedom / Convolutional neural network

Grasp Pose Detection in Dense Clutter Using Deep Learning Marcus Gualtieri† , Andreas ten Pas† , Kate Saenko‡ , Robert Platt† of Computer and Information Science, Northeastern University ‡ Department of Compute

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Source URL: juxi.net

Language: English - Date: 2016-06-17 12:14:31
27Artificial intelligence / Computational neuroscience / Computational statistics / Neural networks / Artificial neural network / Mathematical psychology / Intelligent control / Fuzzy logic / Software development process / Biological neural network / Control theory / Cellular neural network

Microsoft Word - Final Report Safety Critical Eunite 2003.rtf

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Source URL: www.eunite.org

Language: English - Date: 2014-12-13 03:39:48
28Video game development / Game design / Video game genres / Windows games / Artificial intelligence / Computational neuroscience / Video game / Dynamic game difficulty balancing / Massively multiplayer online game / Gameplay / Alternate reality game / Procedural generation

AI for Game Production Mark Owen Riedl Alexander Zook School of Interactive Computing

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
29StarCraft / Video game genres / Blizzard games / Windows games / Video game development / Real-time strategy / Build order / Strategy video game / Artificial intelligence / Video game bot / Machine learning / Races of StarCraft

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
30Islands / Ship disposal / Artificial reef / Recreational diving / Coral reefs / Reef / Middleware / Database / The Reef Ball Foundation

Jan. 2010, Volume 7, No.1 (Serial No.62) Journal of Communication and Computer, ISSN, USA SIDIF: Location Based Technique as a Determinant of Effectiveness and Efficiency in Artificial Reefs Development Project

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Source URL: www.biri-initiative.org

Language: English - Date: 2015-04-27 01:33:17
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